The author: sarlac
I would like to take this opportunity to talk to you about the gap between things. Frequently I see Minecraft builds that are things plopped onto the land. Sometimes they are towns, keeps, or cities, which in turn become many things plopped onto the land – near each other but not WITH each other.
Proximity does not necessitate a relationship. It’s the difference between being stuck next to a stranger on the bus, and a road trip with a good friend. Buildings have their own way of speaking to each other, and you get to decide if they have anything to say.
This demonstration starts with creating an alleyway between two industrial buildings. The city is old, has been built and rebuilt over the ages, leaving it with numerous nooks and crannies and back passages. To get that quality I had to start with the gaps and let that shape the buildings. This may seem like a backwards way of designing, but the space between was too important to be left as an afterthought.
Final Thoughts: “It was night again. The Waystone Inn lay in silence […] If there had been a wind it would have sighed through the trees, set the inn’s sign creaking on its hooks, and brushed the silence down the road like trailing autumn leaves. If there had been a crowd, even a handful of men inside the inn, they would have filled the silence with conversation and laughter the clatter and clamor one expects from a drinking house during the dark hours of night. If there had been music… but no, of course there was no music. In fact there were none of these things and so the silence remained.” ~Patrick Rothfuss, “The Name of the Wind”